Some of The Greatest Games to Look Forward to in 2018

Some of The Greatest Games to Look Forward to in 2018

Some of The Greatest Games to Look Forward to in 2018


There are (as always) literally dozens, if not hundreds, of new video games that we can expect to see each year, but the further we get into the year more and more information is being released. As such, gamers have finally been able to obtain a better idea of what we can actually expect to see and are finally allowed to get beyond the hype surrounding a particular studio or franchise name. Here are some of the greatest video games that the gamers here at iGeekOut are looking forward to getting our hands on.

Kingdom Hearts III

I nearly cried when I found out this sequel was announced, and I wasn’t the only one. Although there have been numerous spin-offs and remakes, it’s been nearly 13 years since the sequel to Kingdom Hearts II was announced. With a unique cast comprised of both Final Fantasy and Disney characters, Kingdom Hearts has made a lasting impression on many video game enthusiasts. Plus, from Traverse Town to Big Hero 6’s San Fransokyo there will be plenty to interact with. We can’t wait to kick off the next chapter with Sora, Donald, and Goofy.

Far Cry 5

From a tropical island between the Indian and Pacific to the Himalayan Mountains, and even the Stone Age, Ubisoft seems determined to take us all over the place in their Far Cry games. Now, it looks like Ubisoft has shifted their sights to Montana. Except this time, we’re dropped into a civil war sparked by a doomsday prepping cult. There’s plenty of characters to recruit and action to go around. Just make sure you watch out for the bear.

A Way Out

Not too long ago, playing a game with some of your friends on the same screen was the norm. Now, it seems the emphasis lies within enhancing the single-player experience, and even if there is any cooperative action, it’s rare it’d be with anyone in the same room. That is, until A Way Out. Although it hasn’t been confirmed if local co-op will be featured, A Way Out is unique in that it requires cooperation between you and another player. At the very least, you and another online player work together to break out of prison.  This opens up the way for a whole bunch of possibilities. One player could be keep a lookout for prison guards and the other need to gather any necessary escape tools. Hopefully, this brings back some of cooperative gameplay that a lot of us have been itching for.


Playing as creature who evolves to have different abilities and strength the more you explore, Biomutant looks to be a game trying to shake up the open-world action RPG genre.  Guns, swords, and kung-fu help make Biomutant look like the oriental open-world action RPG we never knew we wanted. An engaging story, beautiful graphics, and fluid combat system all demonstrate just how much potential this game has really shake up modern RPGs. Then there’s the unique levelling system. Although the specifics are a little hazy, the trailer suggests that the player’s avatar changes as levelling choices are made. Faster speed might result in longer legs, more health could be a tankier build, the list goes on. At the very least, Biomutant looks like it’ll be pretty great.

We Happy Few

We Happy Few seems be the latest addition to morality-based games like the Bioshock series. The player tries to escape an dystopian society set in a retro-futuristic London setting. Just like there were many points within Bioshock that had no clear right or wrong, We Happy Few seems to excel in presenting a multitude of moral dilemmas for the player to solve. Giving in to societal pressure and taking your “happy”, an artificial drug used for suppression, allows the player to fit into society easier and become less of a target. However, the world then becomes distorted and lulls the player into a false, even dangerous, sense of security. The opposite is also true. Not taking your “happy” can attract unwanted hostility, but helps the player see the world as it really is. The trick is maintaining the right balance and making the right choices as you try to escape.

Code Vein

In Code Vein, unique enemies, overly-flashy moves, and gigantic bosses all come together in this gift that is part anime and part Dark Souls. Known for its difficulty, Dark Souls tries to push its players to the max and Code Vein seems no different. Strategic thinking, quick reflexes, and grit are what you’ll need to get through this beautifully designed game. One of the most interesting differences however, is your AI companion Mia. She can help you in a myriad of ways such as distracting the enemy so you have the chance to send off a spell, take some time to heal, or get in a few hits of your own. But perhaps the most interesting is the fact that Mia can revive the player even after he or she has gone down. That’s pretty significant. Regardless, I can’t wait until this game releases so I can get my fix of difficult dungeon crawling.


Anthem is by far one of the most anticipated games for the near future. Although EA hasn’t had much luck with recent games such as Star Wars Battlefront II or Mass Effect: Andromeda, we know they’re quite capable of making incredible games. Star Wars: Knights of the Old Republic comes to mind. If the game is anywhere near what the trailer promises, we’ll have an immense world to explore, perfectly customizable mech suits, and hundreds worth of gameplay to enjoy. From the silky-smooth gameplay, ability to play with your friends, and sheer amount of potential the trailer alone provides, it’s not hard to see why players can’t wait for this game to come out.

Red Dead Redemption 2

The fact that this is a Red Dead Redemption title should say everything there is to consider about this game. But if you’re unfamiliar with the first game, much of the gaming community agreed Red Dead Redemption was an epic American Western classic. Similar to how Skyrim brought a refreshing take on action-adventure fantasy games, Red Dead Redemption marked itself among the very best of its genre. Capturing outlaws, bringing order to the Wild West, or becoming a desperado yourself were what Red Dead Redemption did best. It made the player feel as if they were John Marston (the main character). And that is the mark of a truly excellent game.

Sea of Thieves

If there is a genre that has ever struggled to find a stable market, I would dare say it would be pirates. At the very least, that’s true for video games. I mean, try to name another decent pirate game that’s come out in the last 20 years besides Assassin’s Creed: Black Flag and The Secret of Monkey Island. Sea of Thieves looks like it could be a game that will be remembered. In fact, with its unique animation, expansive world to explore, and interesting characters, Sea of Thieves looks to reignite some interest in the genre.  Here’s to hoping it works.

Nine Items Your Tabletop Character Should Always Carry

Nine Items Your Tabletop Character Should Always Carry

Nine Items Your Tabletop Character Should Always Carry


Creative thinking can lead to some of the greatest moments in a player’s tabletop roleplaying game career. Ask any long-time player and they can tell you story after story of ingenious ideas and their crazy outcomes. Thinking outside the box on how a spell can be used or using an item in an unconventional way can lead to some truly spectacular results and even better, help the players feel like the heroes they’re playing! Although there is a lot to track, such as abilities, allies, story progression, and a million other things, here are nine items guaranteed to prove their usefulness in any campaign.


Whether you just found out the cellar rats weren’t quite as small as you were told, or a being just a little late in stopping the cultist leader from summoning the all-powerful demon, sometimes fighting just isn’t an option. That’s when someone emptying a bag of marbles or scattering some caltrops could prove very useful. They can cause enemies to fall, maybe take some damage, but no matter what, they’ll do exactly what you need most. Buy some time so you and the party can “tactically retreat” and rethink how you’re going to do this.

Box of Matches

As simple as starting the campfire after a day’s travels to burning down the bad guy’s lair. I doubt you would be surprised how much one match can light on fire. Often however, stealth is key. Although a normal torch can certainly light other objects on fire, it’s pretty to notice. One might suggest using a magic item but ultimately, who wants to reduce their wand of fireball to what is essentially a lighter. A box of matches is cheap, easy to carry, and can be used by anyone.


There’s lots of great things about chalk. It comes a lot of colors, is extremely cheap, comes in a bunch of colors, and can be used to draw on nearly anything. Probably the most obvious use is for scouting ahead and finding a safe path for the rest of the party. Especially if there are some who aren’t quite as agile or quiet as the party rogue. Coming up with a simple color code is a snap and can even add a depth of flavor that sometimes is absent in dungeon crawling.


For those of you who may not know, there are a lot of things that could do some nasty damage just by looking into their eyes. Basilisks and Medusas can easily overwhelm an adventuring party if they’re not careful. Regardless of genre, a mirror on handle used to look around a corner could prove the difference between a stab in the back or success.

Leather Pouches

Along your travels, you’re bound to collect different knick-knacks and trinkets of different kinds. Whether it be an extra measure of rope, tools of the trade, weapons, or simply extra storage space, a leather pouch can be attached to nearly anything including pant legs, backpacks, or animal companions.

Along the same vein of extra vials and bottles, leather pouches can prove invaluable for a number of reasons.


There are so many uses for blankets. Besides providing warmth, they can be used for an impromptu torch, handling hazardous material, poor-man’s disguise, rope for tying objects together, emergency shelter, and even in extreme cases, a weapon. Although certainly not optimal in nearly any situation, a blanket’s near universal utility makes it a necessary item in the pack.


One important moment each player group eventually realizes, not every enemy needs to be killed. In some cases, it is advantageous to capture enemies. Maybe the captured enemy can tell the party some useful information, used as an enemy interest, or lead them to previously inaccessible areas. The trick is, there aren’t a lot of enemies who will generally turn coat just because they were beat in a single fight. Less, if they’re dead. A simple solution is to carry a pair of handcuffs. They make it hard to get away unnoticed, fight you, or generally being uncooperative.


One word. Notes. Not only is important for a player to take notes on the world and story they’re playing, but player characters also should have a collection of paper to use. At the very least, something the character can use to take notes of the world around them. This can be useful for identifying obscure glyphs, storing important paperwork, and general information collected from journals, scrolls, etc. It’s one small thing that pays for itself over the course of a campaign.


I’m not talking about a dagger. Instead, use a solid survival knife to split kindling, shimmy open a door, pry open compartments, cut rope, or scratch signals in a tunnel. They’re small and having a designated, normal knife will make sure all your other weapons stay in tip top condition.

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Seven Tabletops to Try Next Game Night

Seven Tabletops to Try Next Game Night

Seven Tabletops to Try Next Game Night


Dungeons and Dragons is great and all, but even the most devoted players need a break once in a while. Here are a couple of ideas for different games you can run on your next game night. Who knows? Maybe you’ll even extend it for another night or two.


One could say that if classic Dungeons and Dragons is to medieval fantasy then Shadowrun would be the same but set in the near future. Shadowrun is an excellent blend of guns, magic, and cyberpunk. Let me tell you, it’s pretty to mow down an undead dragon with your grenade launching dwarf, drone-building elf, and dual pistol human wizard. It’s similar quite a bit to traditional Dungeons and Dragons in both rules and worldbuilding, which makes it a common starting point for branching out into other tabletop roleplaying games.

Call of Cthulhu

H.P. Lovecraft is well loved by many horror enthusiasts. Call of Cthulhu is great at both building suspense and making the players doubt any decisions they make. Although the rule system isn’t as intuitive as others, Call of Cthulhu more than makes it up in the intricate lore, immersive setting, spine-tingling tension. The best part is when you spend the night trying help your friends escape your worst nightmare only to find out that you’ve really been setting yourself up as the ritual sacrifice for bringing back an ancient squid god. Just saying.

Star Wars

Combine the fact that Star Wars has perhaps one of the largest fanbases of any fandom and the already established lore, you have the near perfect recipe for a great night. I mean who wouldn’t want to be a giant raging Wookie like Chewbacca, smooth-talking smuggler like Han Solo, or a Force-wielding Jedi. Maybe you even want a taste of the dark side. There’s plenty of options like playing a stormtrooper, bounty hunter, or the legendary Sith. There are hundreds of planets, starships, and trading posts that could be travelled, and so many races, classes, and backgrounds, you’re bound to keep coming back time and again.


Dungeons and Dragons isn’t the only fantasy tabletop RPG on the market. While considered to some to be an improvement to D&D 3.5 (a version already highly regarded to many in the community), one of the greatest highlights is how customizable a character’s options truly are. With so many options, it can get a little easy to be overwhelmed with all the rules. On the bright side, the system itself is so generic that nearly any player, whether old or new, can pick it up with some time and make it a great night.

Mutants & Masterminds

Superheroes are all the rage right now. Marvel Studios has been hitting it out of the park the last few years and DC Comics hasn’t done too bad either. Superheroes have a great way of inspiring greatness. Whether it be playing an up and coming hero still trying to figure out their powers or a near invincible Superman saving the world on a daily basis, in Mutants & Masterminds there’s plenty of potential to be the hero of a hundred different stories.


GURPS is an acronym for General Universal Roleplaying System. GURPS is great because it’s so… universal. Almost acting a common, higher set of rules, GURPS allows for several tabletop RPG systems to work together in unison. This is especially great if you only have a certain number of friends, each of whom use different rule sets. One player may particularly want to play a dragonborn sorcerer while another wants to be a Klingon starship pilot and yet another plans to be the Human Torch. Although complicated at first, GURPS is flexible enough to handle any player’s creative ideas. At the very least, it’ll make for quite a story.

Anything You Can Think of

It’s kind of a cop-out to say something like this but that’s the beauty of tabletop roleplaying games. From Mass Effect to Pokémon, there are rule systems for almost anything you can think of. If you can’t find one that you think would be particularly good, there’s no shame in modifying another system. Just credit where credit is due, be responsible, and if you need some help, there are plenty of videos, subreddits, and books that can help. Just get out there and play!

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Getting into Competitive Smash Bros.

Getting into Competitive Smash Bros.

Getting into Competitive Smash Bros.


So you’ve been wondering for a while, how do I get “git gud” for Super Smash Bros.? It might sound like a vague question but stop me if this sounds familiar, “I’ve been playing <insert title here> for <insert time period> and I don’t seem to be improving.” Or maybe it goes along the lines of “Everyone keeps beating me but I don’t how or what to change.” Well, whether you’ve been playing for week or two years, there is always room to grow and written below are hopefully a few ideas on how to help you get your game on.

Disclaimer: This guide is meant to help everyone who wants to get better at Super Smash Bros., regardless of expertise or game. That means, this is equally applicable to Smash 64, Super Smash Bros. Melee, Super Smash Bros. Brawl, or Super Smash Bros. Wii U/3DS (or Sm4sh). Although it is somewhat targeted toward newer players, included within are a few ideas even veterans may find insightful.

1. Practice

This may seem quite obvious but it can’t be understated how important practice is toward getting better. Like a professional athlete, efficient practice is key to victory. Michael Jordan didn’t become who he is through casual free-throw shots or because he ran a few laps around the track. Instead, it was countless hours of shots around the basketball court, learning to work with his teammates, and expertly practicing several other critical aspects related to his craft. Now, Super Smash Bros. may not require the same type of skills as basketball or many other sports, but the principle still stands. Efficient practice is the most important factor for success.

  A. Tournaments

Yep. Tournaments are first on this list just like they should be on yours. Tournaments are by far the best way to practice and get better. Whether it is a paid or free tournament, double-entrant or single, customs or no customs, tournaments are the best tool toward getting better. The only thing that matters is that you attend as often as you deem possible. Tournaments usually invite an atmosphere of pressure and competition are central to the competitive community.  The only way to get become comfortable with such pressure, commonly called tournament nerves, is to confront the problem regularly until it doesn’t feel like a problem. It might feel uncomfortable for a while, but over time, the feeling of uneasiness and shakiness will grow in to confidence. The best part is even if you don’t win the tournament, usually there are a few setups dedicated to playing friendlies. Now, whether playing some friendlies or in a bracket, you are guaranteed to fight against three types of players.

               i. People who are better than you

Put simply, you’re going to lose. Probably a lot. You might not even place in a tournament for a while. That’s why they’re better than you. Especially when starting out, there might not even be too many people you can beat. Sometimes, you can get comboed so hard it feels like you can’t do anything. DO NOT GET FRUSTRATED. This is usually the point where some might quit playing the game. Despite the strong temptation, do not give in. Instead, view those players as future potential that you could achieve one day. Next, try to analyze your mistakes. Did you always recover low? Would you always go for the same predictable combo string? Did you mix up your Directional Influence? All of these are important questions that you should be asking yourself continually, whether at the end of a set, match, or stock. If you don’t know what went wrong, ask the other player. But rather than ask vague questions like, “What did I do wrong?” or “What can I do better?”, ask specific questions. Chances are they were paying more attention to playing the game than analyzing. So by asking, “Was [x] getting too predictable? In what situation? How would you suggest I change that?” By giving them specific information, they can offer something you might have not otherwise noticed. Thus, you now have a new personally-specific trait you know you can improve upon.

Pichu Combo
               ii. People who are… less proficient

Typically, this won’t happen too much as you start engaging in the scene. But with new players joining the scene every day, you’re bound to meet someone not as experienced. Once that does start to happen, such players can be a two-edged sword. Lower level players might tempt you into developing bad habits (such as being overly stylish, tunnel vision, or overly aggressive) but instead offer the chance to winning efficiently. By nature, those who might be unfamiliar in specific situations can open new opportunities to snag a win earlier than previously thought. Now, the tables have turned from earlier. Now, people may be asking you for advice. Not only is it a great “Pay it Forward” but can help you fully realize why certain situations ended the way they did. It might not help with proficiency but it will help in knowledge both for them and you.

iii. People who are at your skill level

This is who you want to spend a majority of your time practicing with. These are the people who know what you’re struggling with, can relate to, and provide the greatest challenge. Even more so than the players who are much better than you. With these people you can try out new strategies and ideas. Furthermore, because both people are about the same skill level, both people are going to make similar mistakes. This is why tournaments are so important. With any luck, you won’t face a Power Ranked player round 1 of the bracket. Hopefully, you’ll be able to fight your way against people who aren’t as equipped, those your level, and then those who might be better. As time goes on, and you have more tournaments under your belt, you’ll slowly move up and progress. Even if you do get immediately sent to loser’s bracket, or knocked out, people are more than willing to play a few friendlies.

B. In a non-tournament setting

Unfortunately, playing in a non-tournament setting usually isn’t as exciting or grand as the alternative. This is probably the way you will be able to practice most. Therefore, finding the best way to practice is extremely important.

               i. CPU’s

Although this is the most common, training against computers is probably the worst way to practice. Many times, they are “too perfect” and able to react to opportunities human cannot. Level 9 computers, for example, can react with dodges or punishes within single frame windows. Meanwhile, level 7 computers are too random to provide any constructive practice. All in all, playing against CPU’s should only be done if there is no internet or while traveling.

               ii. For Glory/Anther’s Ladder

Provided you have internet and a working computer, Anther’s Ladder is a great tool for practicing from home. Anther’s Ladder is simply an online ranking system combined with an instant chat service (similar to Discord). After creating a profile, the system will ask what games you like to play that way you can play against other similar people. Combined with a friendly atmosphere, Anther’s Ladder is a fun system that feels very similar to going to a tournament but from the comfort of your home.

For Glory (Smash 4 exclusive) is slightly similar to Anther’s Ladder in that you can play against other people over the internet. However,  there is no chat and the people you play against is randomized every time you enter a room. Furthermore, since anybody with a copy of the game and access to the internet can play For Glory, connection with distant partners can become a constant struggle because of poor latency (lag). Again, if you have time, I suggest Anther’s Ladder but For Glory is always an option.

2. Continual Learning

Two sides of the same coin, knowledge perfectly complements practice. Where practice and playing is the body’s way of developing muscle memory, watching people play is the brain’s equivalent. Luckily, there are many different ways to be able to watch and learn. Below are just a sample of all that’s out there.

          A. Smashboards

Smashboards is Super Smash Bros.’ largest online community. It’s a mix between the words smash (derived from the game) and leaderboards. Put simply, this website is an easily accessible website that allows for anyone who is interested in smash and its community to communicate. With several paid full time authors, effective character guides, areas for competitive theorycraft, and many many other features, Smashboards is a great tool.

           B. KuroganeHammer

Not too many people study framerate or specific game mechanic qualities but KuroganeHammer has become the go-to source for such info. Too be honest, very few people have taken the time to fully understand many of the core aspects of Super Smash Bros., let alone specific characters. With numerous charts, hyper-detailed notes, and intuitive system make learning and comparing framerates between characters incredibly easy. Although KuroganeHammer may seem complex and even useless, knowing the same, if not more, knowledge about your opponent may lead to your victory.

C. YouTube

Perhaps the most common to watch Super Smash Bros, or any video games for that matter, is YouTube. Tournament sets, visual character guides, and even professionals can be found on YouTube. These professionals can offer unique advice to those interested. A combo guide on YouTube can help you see tricks, punishes, or mix-ups that you might not have seen before. can help players. Even simply watching tournament sets can help you see the potential a character and player can achieve. Plus, watching tournaments, when you can’t compete, is really fun. All of this applies to as well.

3. Investing in Goals

Goal-setting is just as important, if not more, than learning and practicing. Yep, that’s right. Neither watching thousands of sets or entering a hundred tournaments are as important as setting a personal goal. Goals can give you the long-term aspiration and short-term motivation to accomplish it. Chances are when you decided to “go pro”, something happened to inspire it. Whether it was a friend praising how much fun he had at an event or seeing a professional player pop-off after the tournament winning K.O. The initial circumstances may differ slightly, but ultimately the end goal is the same for most. You want to prove to everyone you are the very best. Don’t be confused with how simple this section is, instead your goal will be the culmination of the previous two aspects.


There is nothing wrong with wanting to be the very best (like no one ever was). But with such an ambitious goal comes a lot of smaller goals that each need to be identified and accomplished. Motivation and constant persistence while adhering to your goals and believing in your personal ability are what will help you most. Learn from others. Put in the time to learn. Be humble. Acknowledge your faults. Help others when you can. Never let your passion and fire die. That’s the cycle of becoming a proficient Smash player and decent person. Smash isn’t as much competitive as it is a chance to meet new people and make new friends simply from a video game. The competitive nature makes the atmosphere difficult at times but in the end it can help you improve. After all, we’re all just a bunch of people duking it out with our favorite Nintendo characters and it’s awesome.

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Some Problems with Harry Potter

Some Problems with Harry Potter

Some Problems with Harry Potter


It is almost impossible to create a completely new story, let alone world, without a few inconsistences. Whether it’s simply an idea the author imagined and lost interest in, or a problem with the plot itself, authors are prone to making mistakes. J.K Rowling is no exception. That isn’t to say that she, or any author for that matter, is bad. Like I said, it can be very difficult to make a realistic world, let alone believable. Rather, these “flaws” should be viewed as a positive effect. When exposed, it shows the loyalty and determination of its fan base while potentially providing constructive feedback to the author. Furthermore, it allows for these fans to “theorycraft” by subjecting themselves into this newly developed universe and allowing themselves to grow closer to it. So, below are five plot holes I’ve wondered about myself and how I can see them being patched in the eventual Harry Potter Encyclopedia.*

Unbreakable Vow
1. Unbreakable Vows

As many may be aware, Severus Snape makes a deal with Malfoy’s mother promising that he will help Malfoy kill Albus Dumbledore. In order to guarantee such a promise, both he and Narcissa enter an Unbreakable Vow wherein if Severus fails to uphold his promise, he will die. With such a spell/promise, why doesn’t Voldemort ensure all his Death Eaters vow their undying allegiance to him? He would have nothing to lose and everything to gain, let alone he seems like the controlling kind of person who would.

Now, it seems that when entering an Unbreakable Vow, both parties usually promised to do something in order for the Vow to activate. What’s more is that Voldemort didn’t seem to be the kind of guy to give up a portion of his freedom in order to absolutely guarantee a person’s allegiance. Either you were with him or against him. If you were against him, he had no problem with eliminating you. Finally, entering an Unbreakable Vow doesn’t seem to be too common (for obvious reasons) but it seemed that once promised, the ONLY things that needed to be followed were the specific agreements when enacting the accord. With the penalty of death, it could be that Voldemort didn’t want to risk someone finding out any potential Vows and he lose his body. Again.

2. Peter Pettigrew

For those who don’t know, Peter Pettigrew was the person who ultimately let loose where James and Lily Potter lived, thus allowing for He-Who-Should-Not-Be-Named to set in motion the beginning of the story. After which, Peter turned himself into a rat and became the family pet of the Weasleys. Now the question arises, with a map that tells who and where everyone is at, how could Fred and George not seen there was someone strange sleeping nearby? Especially because of all the mischief they would cause because of their map.

This one is a bit difficult to understand completely simply because there isn’t a whole lot of information about Peter, his whereabouts after the deed, how the Weasleys got him, or the map. The only explanation that would loosely fit, in my opinion, would be if Peter gifted himself as a rat of the same name to the Weasleys. Additionally, the Weasleys weren’t too rich, relying on hand-me-downs and the like. So, a pet would have been a welcome gift. As such, Peter probably didn’t raise too much suspicion once accepted. The Weasleys would have a been a perfect place for Peter too since he was serving as a double agent and would still be able to stay in touch, in part, to the wizarding world.

3. Thestrals

Thestrals have proven to be quite interesting creatures first introduced at the end of Goblet of Fire.  While invisible to most, it was first believed that Thestrals could only be seen by those who have seen someone die. Luna Lovegood for instance explains, “The can only be seen by people who’ve seen death”. But Harry is no stranger to such a tragedy as his parents, friends, and even a professor have all died because of one reason or another. So how come Harry hadn’t seen these mythical beasts before?

Since the release Order of the Phoenix there have been quite a few people wondering about this very thing. Because of the that, J.K. Rowling has since changed the conditions for seeing a Thestral. Instead of simply seeing someone die, the individual needs to accept the reality of their death as well. With Harry too young when his parents died to truly understand and him passed out when Professor Quirrell dies, it would make sense that he doesn’t see a Thestral until then. Even after the TriWizard Tournament, when Cedric Diggory is killed there wouldn’t be enough time to completely contemplate what his death would mean. It isn’t until he comes back that he was able to finish grieving and thus be able to see the Thestrals.

4. Harry’s Invisibility Cloak

Ok. Maybe this isn’t so much a plot hole but something I’ve been pretty curious about. Harry’s cloak which was later revealed to be one of the three Hallows is supposed to ensure invisibility to those who wear it. Perhaps just a myth even within the Harry Potter Universe but it allegedly rendered its user invisible even from the eyes of Death. However, it wasn’t able to hide its user in certain situations like Professor Moody’s Magic Eye, the Marauder’s Map, Dementors, or even Nagini.

Although it could just be an inconsistency for plot purposes, the cloak itself would be quite old if the myths were true. Dating to some 15th century, this specific cloak wouldn’t have been the only cloak to have been made. Sure enough, there were quite a few others made but they weren’t nearly as powerful and as time went on, they lost their power. I think that this is what was probably happening to Harry’s cloak. It may have been by far more powerful than any other but it was also considerably older. Thus, it probably retains much of its original power but it is now beginning to fade.

Deathly Hallows
TimeT Turner
5.  Time Turner

A Time Turner. Like the name implies, it is weird device that lets the user travel backward in time several hours. Most commonly known, Hermione Granger used it during her 3rd year to help with classes. Yet, Time Turners are not as common as some would believe as they are incredibly restricted by the Ministry of Magic. So restricted in fact, the Ministry went as far as to destroy all the known copies during Order of the Phoenix. Regardless, many Harry Potter fans have a hard time grasping why such a powerful device would be used for something as trivial as taking classes but not used to save Harry’s parents or to defeat Voldemort before he began his reign of terror.

Although many people think this is a presents quite a problem to the story’s consistency, I don’t think it does for two reasons. A) the time-turner has a limit of about 5 hours before it physically harms the user. B) both the movies and books seem to follow a similar trend with regards of time-travel. The past cannot be change regardless of the desires of the user. For example, when both Hermione and Harry travel to the past in Prisoner of Azkaban and Harry wants to meet his Dad, he finds that the person he thought was his dad was in reality himself. Instead, when the user uses the Time Turner, he seems to experience specific events like a 2nd spectator. While experiencing the event for the first (original) time, the participant sees it for the first time and as such cannot gain much from it. However, the second (going-back) time allows for further clarity similar to watching a movie for the second time.

This may seem like quite a few inconsistencies, and there’s more to boot, but it’s quite a bit of fun being able to discuss them. It almost makes someone feel like they’re in the world itself and figuring out new parts others have not. That’s what being a fan is like. So even if an author makes a mistake or something doesn’t make sense, all it means is that you’re invested and want to know the truth. Even though Harry Potter may never receive a definite encyclopedia capable of explaining every tiny thing but here’s to hoping at least some of our questions will get some answers.


*- Harry Potter Encyclopedia was a working title as of 2012. There hasn’t been much news lately regarding this book, but rumors are starting up once again.


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