Warcraft: A Movie for Fans

Warcraft: A Movie for Fans

Warcraft: A Movie for Fans

Brian Peterson

With the release of Warcraft this past weekend the internet has been flooded with negative reviews regarding the adaptation of Blizzard’s classic game. It’s refreshing to see in a day and age where movies cave into selling what is popular and hand holds audiences to have a movie that dares to be what the series fans wanted from a movie. There needs to be credit given where credit is due. The visual effects are breathtaking and the soundtrack is top notch. With a story that is rich with lore and characters that do justice to their gaming counterparts, Warcraft is a cinematic delight.

I was intrigued by how the movie explains what “fel” magic is. For those that are not familiar, anything “fel” is demonic in nature there is always a price that needs to be paid to use its power. The fel orcs find this out first hand when they finish ambushing the humans only to have the fel ripped from their bodies by the Guardian of Tirisfal Midivh. This allows Gul’dan to be setup nicely as our antagonist. While it seems like he is working for his own will truthfully, he is just a puppet to a more terrifying evil. There is a lot to be said for a villain that also is tragic to a point. I hope in the next film they will go deeper into why Gul’dan left his shamanistic ways to become the first warlock of the orcs.

The movie does a phenomenal job at setting up characters for further development. I heard multiple people scream when you get your first glimpse of Grommash and Gorehowl on screen even though he is not named and has no lines. With a world as enriched in lore as Azeroth Duncan Jones can do things like just show a character’s face on screen and fans will instantly know who they are and what they are about. Duncan found a great way to explain why Thrall’s skin is green while tieing in how powerful fel is. We even get a Murloc in the film’s opening scenes. It would have been great if they had brought some of the most known tradechat banter into the film like someone saying while there was the shot of the streets of Stormwind Thunderfury, Blessed Blade of the Windseeker and outside the city you have someone say’” Did you hear Thunderfury, Blessed Blade of the Windseeker?” While I know full well that wasn’t going to happen that is the kind of stuff they can do with these movies.

With Gul’dan being shown as the only orc warlock in the film it would have been nice to see the horde having some people that were magic users. One of the things in orc tradition is the the clans had a shaman that helped the warchief as the the spiritual head of the clan. We are not given any insight into this aspect of the orcs and with Durotan’s son being on one of the most powerful shamans in lore where is the Frostwolf shaman? In future films I hope this is shown and explained. The climax battle between Blackhand and Lothar was slightly lacking. The buildup for how powerful Blackhand became following being infused with the fel was talked up quite a bit with Gul’dan saying he is the “most powerful of all orcs.” I wouldn’t have wanted a ten-minute fight but just a little more would have helped clinch this as one of the best scenes in the film. It is also slightly confusing that we see high elves but no gnomes in Warcraft. I figure this is an oversight but we see depictions of trolls from a book Khadgar is reading but it isn’t mentioned that gnomes even exist.

All in all, I enjoyed Warcraft and will be going to see it again. I found the story to be engaging with just the right mix of humor and heavy overtones. Warcraft boasts arguably the best visual effects in film to date and an immersive world that is full of possibility. Warcraft should be on your list of movies to go and check out in theaters, the experience in Imax 3D is a feat that I doubt could be replicated anywhere else. I would recommend watching or reading a crash course on the characters in the movie to give yourself a better understanding so you can fully enjoy what is being delivered to you on screen.

Rating: Diehard

 

While anyone that enjoys fantasy can appreciate this film without a background of the story you may find yourself a little in the fray of it all.

Training in Pokemon GO

Training in Pokemon GO

Training in Pokemon GO

Bob McFadden

Evolution shards, the only system previously driving individual Pokémon progression in the game, has been removed. And it has been replaced with something much, much better. ‘Stardust’ and ‘Candy’ are now used to Evolve and even ‘Power Up’ your Pokémon. Evolution works pretty much the same way as before, except you use Candies instead of Evolution Shards. For example, with the image of the Squirtle shown on this page, the player has one Squirtle Candy that it could immediately use in conjunction with some Stardust to ‘Power Up’, or they could save up Candy instead, and it would eventually cost 12 Candy to evolve Squirtle into a Wartortle.

Pokémon Profile
  1. For the Pokémon Profile of the Squirtle, the numbers indicate these corresponding features:
  2. Squirtle’s CP (Combat Points). Squirtle currently has 127 CP, which is pretty low.
  3. A star that can be pressed to indicate Squirtle as one of your ‘Favorite Pokémon’
  4. Squirtle’s name
  5. A pencil icon that can be pressed to create a personal nickname for Squirtle
  6. Squirtle’s HP (Hit Points). Squirtle has 28, which is not a lot.
  7. The type, weight, and height of the Pokémon.
  8. Amount of Stardust and Candy the player currently has.
  9. The Pokémon’s moveset. This shows the attacks that Squirtle can use in battle.
  10. The location and time that this Pokémon was caught, with a map of that spot.
  11. A button to Transfer this Pokémon to the Professor.
Candy

Candy is obtained in various ways. The primary way is through catching Pokémon or hatching Eggs. This replaces the ‘Evolution Shards’ mechanic, so instead of getting one Shard every time that you catch or hatch a Pokémon, you now get one Candy. Another way is to Transfer a Pokémon to the Professor. Pokémon can no longer be ‘released’ in the game. Instead, they are sent to the Professor so that he can examine them and gain more knowledge about the Pokémon. In exchange, the Professor will give you one additional candy to help you progress other Pokémon of that same family towards Power Ups or Evolution. Again, candy is named after an evolution family rather than an individual Pokémon. So you use ‘Oddish Candy’ to evolve your Gloom into a Vileplume. And regardless of whether you are sending the Professor a Pidgey or a Pidgeotto, he is going to send you a ‘Pidgey Candy’ in return.

Evolution

Using Candy to evolve is better than the previous Evolution Shard system for various reasons. First, it will make getting those third-stage Pokémon a lot easier. You won’t need to get a bunch of Charmeleon shards to evolve your Charizard anymore, even a Charmander will do. Also, the amount of value that a low-level Pokémon has in this process has effectively been doubled. Before, people would catch a ton of Magikarp and just release them in order to get what they needed for a Gyarados. Now, that action of releasing (or ‘transferring’) yields the same amount of Candy as the initial catch, making those released Pokémon twice as valuable to the process as they were before. Additionally, Pokémon such as Onix and Scyther used to yield no shards, as they had no Generation 1 evolutions. Now, every Pokémon gets Candy, and it can be used to Power Up. Or, looking forward with hope that future generations will be added, those Candies can be stored to eventually evolve these two Pokémon into their steel counterparts.

Stardust

Stardust is also obtained in several ways. One is the defender bonus mentioned here, where a trainer is rewarded daily for every Pokémon that they have deployed at a Gym. The Trainer gets 10 PokeCoins and 500 Stardust for every Pokémon currently defending a Gym. However, this is capped at ten, so you can never get more than 100 PokeCoins and 5000 Stardust as your total daily bonus. You also get 50 Stardust for catching a wild Pokémon, and an enormous amount of Stardust for hatching an Egg (around 1000). Stardust is not tied to a specific evolution family and can be used anywhere. Stardust obtained from Rattata can be used to strengthen a Mankey, etc.

Power Up Cost

In order to Power Up a Pokémon, you have to use both Stardust and Candy. The amount of Stardust and Candy varies based upon a variety of factors including the species and current CP of the Pokémon. Low-strength Pokémon can take as low as 100 Stardust and 1 Candy to upgrade, as seen with Ekans in the image. Higher-strength Pokémon can take as much as 1500 Stardust from what we have seen, and probably even higher. The average for the types of Pokémon that testers currently have seems to be about 500 Stardust. The amount of Stardust and Candies required does not move in a linear path based on CP. A Rattata with a CP in the 100’s was observed to actually require 100 more Stardust to Power Up than a Clefairy with a higher CP in the 200’s. The Power Up cost does not always require only one Candy, as once you hit a requirement of 500 Stardust, it seems to increase to 2 Candies, and later on can increase to 3 or higher. Also, as you increase a Pokémon’s CP, the cost for further Power Ups may also increase as you cross certain thresholds. An Arcanine from 1500-1999 CP costs 700 Stardust and 2 Candy to ‘Power Up’, but once that same Arcanine reaches a CP of 2000, it now costs 800 Stardust and 2 Candy.

Power Up Effect

Using a ‘Power Up’ increases both the Pokémon’s CP and HP, but as far as we can tell has no effect on the Move Strength. (For example, the Squirtle seen on this page would still have a move strength of 15 for both his Quick and Charge moves, which is actually relatively good.) Every time that you Power Up an individual Pokémon, the amount of CP and HP that it increases is greater and greater, suggesting that it goes up by a percentage of the current. The amount of that percentage for CP has been observed to be as low as 7.2% and as high as 8.9%, so there are obviously a variety of factors involved, but it will generally boost your Pokémon’s CP by somewhere around 8% of the current. The boost given to HP seems to be somewhere around half of that percentage.

CP Maximum

There is a ‘CP Arch’ shown above every Pokémon, such as the one seen above Squirtle, where it appears to only be about ten percent full. This arch fills up as you “Power Up” your Pokémon, until it reaches a maximum cap. The ‘CP Arch’ indicates the progress to this maximum. When it is full, there is no more room for Powering Up. We are still learning more about this, and the maximum may even be different from one Pokémon species to another. Currently, it seems as if this CP maximum is related to the Trainer’s current Level.

Pokemon to Appear at E3 2016

Pokemon to Appear at E3 2016

Pokémon to Appear at E3 2016

Bob McFadden

Nintendo had previously publicly stated that they would only focus on showcasing Zelda at this year’s E3 (Electronic Entertainment Expo), but today they surprised us all with an announcement that Pokémon GO will also be on display. New information about the smartphone app will be featured on Nintendo Treehouse: Live at E3, with a special Pokémon GO developer Q&A which will be broadcast online live from Los Angeles, to begin at 9 a.m. MT on June 15.

Seeing as we are still expecting further beta expansions for Pokémon GO, it is unlikely that we will see a release date at this convention (less than two short weeks from now), but maybe we will get lucky. In either case, it will be a great opportunity to final see the first (intentionally) public gameplay for Pokémon GO, and be able to gauge the general reaction to it by a wide audience. The Q&A will also finally give a chance for some dialogue between Niantic and fans of the franchise.

Pokémon Sun & Moon will also be showcased at E3, and you can watch via live-stream as they broadcast the first live gameplay footage on June 14th. There is also word of an overall Pokémon Special at E3 2016 on Thursday, June 16th. This is coming up fast, and we are extremely excited to see any new information that comes from these presentations. Until then, be sure to check out Ben’s article about the most recent info aboutPokémon Sun and Moon.

RuneScape Returns to its Roots

RuneScape Returns to its Roots

RuneScape Returns to its Roots

Bob McFadden

RuneScape is widely known for its nostalgic value. It’s the game that pretty much everyone played around 10-15 years ago, but many are unaware that it even still exists today. RuneScape was originally created by two brothers out of their parent’s house in Nottingham. Those brothers, Andrew and Paul Gower, were responsible for imagining this crazy world and instituting the game’s signature humor and basement-grown charm. They developed the game into a browser-based phenomenon in the 2000’s, before leaving the company in 2010.

RuneScape has undergone many changes since their departure, and the game has a completely different look and feel now, as well as new lore and direction for the future. In 2011, Jagex even controversially removed their names from the credits, making it clear that the game was moving forward without them. But some long for the signature style that the Gower brothers brought to the table. Well, in June, these wishes will be granted, as they will return to direct their very own quest to celebrate RuneScape‘s 15-year anniversary.

This nostalgic quest will immortalize Andrew and Paul as in-game characters, finally properly recognizing them for their contributions to the game. Further, this quest will showcase everything that made RuneScape unique in its early days. It will bring back a revival of RuneScape‘s weird and wacky signature humor, and will revolve around one of the game’s longest ongoing jokes: cabbages.

In the very earliest versions of RuneScape, a word filter was implemented that substituted offensive text with the word “cabbage”. Numerous jokes and references to cabbages were made throughout RuneScape‘s history, all referring to their terrible taste. This all stems back to Andrew Gower injecting his personality into the game via his absolute hatred of cabbage.

The quest will see the brothers living on the Gower Farm in Misthalin. They are “cabbagemancers” failing to grow cabbages in their cabbage patches, which have apparently stopped working properly. The quest will be packed with references to RuneScape‘s history, forgotten NPC backstories, old-school puzzles, and that classic RuneScape perspective. The quest will have extremely minimal level requirements, and is free for all players! So it is the perfect chance for any player to log back in and get a little taste of their childhood. RuneScape‘s website reads, “Requirements are low and it is perfect for absolutely every one of you guys to try out – whether you see yourself as free, old school, classic or modern, you simply have to give it a go.”

The quest will be added to the game on a Monday in June, probably in the middle of the month on the 13th or 20th. Be sure to log in and get a blast from the past! As for now, you can watch an awesome interview with the Brothers Gower below.

PoGO Beta: Why It’s a Good Thing You Didn’t Get Picked

PoGO Beta: Why It’s a Good Thing You Didn’t Get Picked

PoGO Beta: Why It's a Good Thing You Didn't Get Picked

Bob McFadden

When it was announced that the Pokémon GO Field Test would be expanding to the United States, I was so excited that I couldn’t hold it in. I was sitting in a class lecture at the time, and tapped the shoulder of the kid in front of me, just so I could tell someone about it out loud. Throughout the week that followed, I eagerly anticipated the moment when the beta testers would be selected and notified. And on May 25, when I saw Niantic’s post informing us that the day had finally come and emails would soon be sent out, I literally yelled out to everyone in the game development room with me, and explained the seriousness of the situation. I went online and tried to make sure everyone else knew what was coming. I wanted the world to be as excited as I was.

 

I then pressed F5 on my inbox until my fingers were bloodied. (By the way: beta invites come from the email address Pokémongo-support@nianticlabs.com for Android users, and do_not_reply@apple.com for iOS users invited via TestFlight. If you want to set your email to alert you if you get invited to a future wave of invites, use those addresses in the filter. Then you can save yourself from finger-smashing like me.)

But nothing ever came. I expected to at least get some spam emails from Niantic notifying me that one of my portals was being attacked, to give me a small heart attack before I realized that it wasn’t the email that I was waiting for. But no one was attacking my portals. Invites had begun rolling out at almost exactly 3pm MT, and it seemed that all of the Ingress players were too busy playing Pokémon GO. The emails were sent out, and I never got one.

If I didn’t get picked, who did?!

Only high levels. At first it seemed like they only took VERY high leveled Ingress players, but I have now seen some players as low as Level 9 who were lucky enough to make it in via lottery, (Reddit users saintsoma, son_bakazaru, captnpermafield, ponyta_express, AlexandrinaIsHere, Toxicratman were all lucky enough to make it in via lottery at Level 9,) but as far as I can tell, that is the absolute low of the cutoff. The majority of Beta testers were Level 12+, with a solid chunk of maxed Ingress players. Although no Ingress level guaranteed a spot, as many double-digit-leveled players were left out. Despite a last minute push to get a higher level in Ingress so that I could join the beta, I have only ever made it to Level 7. Geographically, it seems like about 20% of the testers were from the Midwest, and 24% were from the Pacific Coast. The mountain region, where I live, got less than 8% of the beta invites. And for beta invites in general, it seems that only about 9 or 10% of those who applied were accepted.

Niantic’s stated reason for preferring Ingress players is because they have more experience with this genre of game, and can therefore provide better feedback. But I think that it may go a little deeper than that. I think Niantic might also be punishing us for all of the leaks out of Australia. They’re trying to keep this game under wraps. First, because they don’t want too many people to get a bad impression in the early stages. But they also don’t want to spoil the general release. When the game drops, they want people to be hype and surprised. They want people to enter a new world of wonder and get immersed in the game, and not just apathetically open an app that they have already watched game-play for a hundred times. Niantic experimented with non-Ingress players in Aus/NZ and there were gameplay videos galore. So now they went back to high level Ingress players that they have leverage over. If a level 16 Ingress player decides to breach the terms of the nondisclosure agreement, they do so at the risk of losing everything. Not only does Niantic ban them from the Field Test that they probably practically prayed to get into, but they could also ban them from Ingress and destroy everything they have worked for over the past couple of years.

Finding Acceptance

I went through a mini-rotation of the stages of grief. Posting denial on my Facebook, “You know what? Fine. I didn’t need to be a beta tester anyway. I don’t even like Pokémon GO that much.” Feeling anger, “Why would they only invite Ingress players? Don’t they need to know how the general public will interact with the game?” Bargaining in imaginary emails to Niantic, “I would be the best beta tester ever. I already know far more about how this game works than most people playing it. If you just let me in, I will give you feedback so hard, you won’t even know what to do with yourselves.” The inevitable depression as I was left with the crippling realization that there were people running all around town playing this game, and I was just going to be in my room. Indoors, sitting alone in the dark.

And finally, acceptance. That’s what this post is. So if you’re with the over-90% that haven’t been picked, like me, here are some reasons to still get out of bed in the morning.

The game isn’t even that good right now

Dronpes, the organizer of an amazing Pokémon GO initiative called The Silph Road, warned potential users, “I’ll be frank: You will get a little bored playing this game. Every field tester will tell you that’s true.” We get so excited about every leak and every update that it is easy to forget that this is still a game in production, which is far from being as engaging as the final product hopefully will be. In terms of game-play, there is still really no reason to even do things such as defend Gyms. And once you have caught all the Pokémon in your area, you’re pretty much done, since you can’t train them anyway. I have some friends who actually WERE lucky enough to get accepted to the Field Test, and the game is so buggy that it won’t even function. Many players report problems with the GPS that make it impossible for them to actually explore the in-game world. You are not being given the exclusive opportunity to play a finished game, as much as working to test and helping Niantic to get to that point.

The game world is desolate

One of the biggest parts of any MMO is interacting with all of the other players who are in the same game world. You might have already noticed this, but… there aren’t a ton of those. Such a small number of field testers got invited that there isn’t really anyone around. No teammates, no rivals. Such a small number of people to play the game with takes away one of the core aspects of it. You can only deploy a maximum of one Pokémon at a Gym by yourself, and a Gym with one Pokémon to beat isn’t really much of a Gym. Although one group in Australia was able to get together 3 days ago and work hard to achieve the world’s first max-level Gym (Level 30, with 204,000 Prestige and 21 Pokémon deploy slots), that is definitely the exception and not the rule. Generally, as you go around in the game world, it is as empty as the aftermath of a zombie apocalypse, with maybe one or two other people surviving in the neighborhood that you could interact with. You can feel much more comradery with other Pokémon GO fans right now by sharing their pain in not getting picked for the beta, than you could while actually playing the game with such a small slither of people.

You will actually be able to keep your first Pokémon

The main page at Pokemongo.nianticlabs.com reads, “Test player accounts and game data will not be transferred to the release version. Game progression and data will be wiped multiple times during the course of the field test. Due to the nature of this field test, game data can be erased inadvertently at any time.” So imagine that you are walking around a forest, with Pokémon GO in your hand for the first time, and you see a Caterpie and catch it. Your very first Pokémon! You evolve that Caterpie into a Metapod, and then a Butterfree. You are going to be best friends forever. …Except not. Your magical experience with your little Poke-buddy is guaranteed to end. At any point you could wake up, and the game data has been wiped. Then it’s Bye-Bye Butterfree all over again.

The first rule of PoGO Beta is: you do not talk about PoGO Beta

You will have everything that you have ever dreamed of in the palm of your hand, and you have to shut up and hide it. You can’t even tell anyone about it. This is one part that I do not know if I could handle. Share a screenshot online and you lose it all. Right now, I can report on Pokémon GO all that I like (and I do) without any repercussions. But once I get into the Beta, I will be contractually obligated to shut up about all of the cool little details about content that I have been sharing. It might be better to wait for general release, where I could upload a video of my progress every hour if I wanted to, and be able to fully document my Pokémon journey.

It’s not your last chance

Above are four reasons why it’s a good thing you didn’t get picked. And if that isn’t enough reason for you to accept the fact that you didn’t get invited, there are still additional waves of beta invites to come out soon. And you better believe that if I get one, I’m going to ignore every single thing that I previously listed here. In fact, many of them will be better then, anyway. When the second wave comes out, it will be a more developed game, closer to the general release. There will be better multiplayer game-play as one of the next things that they will be adding is the ability to team up with your friends to take down enemy gyms in multi-battles. And there will be more players around to do so with, since there will have been another entire wave of testers added. And as far as I can tell, you will be able to talk directly with those people about the game as much as you would like. Yeah, you would still lose every Pokémon that you catch. But you’ll have to weigh whether that is worth it.

Applied to Pokémon GO Beta – Now What?

Applied to Pokémon GO Beta – Now What?

Applied to Pokémon GO Beta - Now What?

Bob McFadden
So you have already signed up to be a beta tester for Pokémon GO. What comes next?

Not a confirmation e-mail, as some would suppose. (So if you are freaking out because you never got an email, you can relax. Don’t worry nothing is wrong.) After you submit your email address associated with a Google account, there is no email immediately sent to you at that address. In fact, if you are not selected as a beta tester, you may never receive an email at all. One exception is if you marked the check-box on the application. (The check-box said something different if you submitted your application after the first day it was available.) One day after the sign-ups opened, Niantic changed the check-box to say something that was not seen in any of the previous beta sign-ups. The description of the box which can be checked reads, “If I don’t get into the Field Test, please notify me by email when Pokémon GO goes to public release.” The check-box previously read, “Please include me on your mailing list for news and updates related to Pokémon GO.” This new wording intrigued many of the people who have been watching the progress of this game closely, as it may suggest that they are changing their focus to a “public release” because we are now much closer to an actual public release rather than a continuous stream of field test expansions. If you checked this box, you will be among the first to know when the final app is actually going to come out.

So what are your odds of getting into the beta? Beta testers are chosen via a modified lottery. The official Niantic blog tells us, “Niantic will select users based on a variety of factors which may include OS types, experience in real world games and an element of luck.” As far as OS types, Niantic has explained that Android users get preference over iOS. (This Google-based company has always preferred to work with the Google-made Android operating system.) When they say “experience in real world games”, they are actually only considering your progress with Ingress, as explained in more detail below. And an “element of luck” is a little bit of an understatement. Getting chosen is mostly luck. Only about 200 field testers were chosen for the first wave in Japan. That was expanded to nearly 1000 a little over a week later. Some reports claim that there are currently around 3000 beta testers, after AUS/NZ were added. Seeing as the United States beta sign-up ended up trending on Facebook this time around, we can assume that Niantic has received a lot of applications. Even if they decide to pull on another 3000 beta testers for this expansion, you should consider yourself very lucky if you get in. Think of it more as a sweepstakes than an expectation.

If you are one of the lucky ones to get selected as a beta tester, you will know it when you receive an email from Niantic informing you that you have been chosen. This first email will provide details, and tell you to expect a second email. A second email is sent later that same day, which will contain everything that you actually need to download, install, and access the app. In previous field test expansions, these emails were sent out on the last Monday of the month. Some expect this pattern to continue, while others are skeptical that it will be the same this time around, as the last Monday of this month happens to be on Memorial Day. Some fear that Niantic employees will not have to come in to work due to the holiday, so the emails will not be sent out. But it is possible that Niantic employees will be at work anyway, or that they might even automate the mailing system. In any case, Niantic is currently preparing for a big event for Ingress called an “anomaly” on May 28th, so we expect them to focus on that until after it is completed. But no matter what happens, Niantic has stated that these emails will be sent out at some point before the end of the month.

You may also be wondering, “what was the deal with the questions about Ingress?” On the Official Pokémon GO Field Test Sign-Up Form, there are two optional fields where you can fill in your Ingress agent name and level. Pokémon GO is created by Niantic, Inc. who is best known for the game Ingress. Pokémon GO is heavily based off of Ingress, as it uses much of the same data and engine. Because of this, in earlier stages of the field test when it was limited only to Japan, Niantic made it clear that they were giving priority to Ingress agents who were familiar with this genre of game and could hence provide better feedback. Only Ingress Agents with a level of seven or higher were accepted into the beta. However, by the time the field test expanded to Australia/New Zealand, there were reports of people who had never even played Ingress being accepted into the beta. So it seems that being an Ingress player was no longer a requirement as of almost a month ago, and it is probably even less important now in the later stages of the field test. Although it still probably helps to be a higher-leveled Ingress player, don’t completely lose hope if you aren’t.

When Pokémon GO was first announced, I researched it and learned about Ingress, and immediately downloaded it. I played it for about a week and found it extremely addictive, and even ended up deleting it because it was sucking up way too much of my time. The game had me spending hours at a time walking around outside in the freezing cold, and it made me actually enjoy it. Over the past few weeks, with the weather getting nicer and schoolwork being less demanding, I have re-downloaded the game and begun playing more casually. I am now level 6 and I think that I’m starting to get the hang of things. Although it is too late for your Ingress game-play to increase your odds of getting accepted to the beta, I would still encourage you to download it if you are interested in Pokémon GO. Not only will Ingress give you a taste of what Pokémon GO will be like, and give you a leg up on the competition when the game is actually released. It is also a great way to meet people in your community that are interested in the same types of things, which is an aspect of the genre that is hugely important in Ingress and will also be important in Pokémon GO.

So, if you are asking yourself, “What, now?” The options are pretty much: “wait for the e-mail,” or “download Ingress.” (Alternatively, you can check out some awesome leaked gameplay here.)

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