Fallout 4 Season Pass Hindsight

Fallout 4 Season Pass Hindsight

Fallout 4 Season Pass Hindsight

Jason Golling

The last Fallout 4 DLC came out at the end of august, now that we have the full vanila Fallout 4 it seems like a good time to look back at the season pass and see if it was a rip off or if it was a great deal. As some of you may know initially the season pass started at $30 and then in March the upped the price to $50 saying that they decided to make more content, they also did say that anyone who bought it prior to the price increase will still have it. The full list of the DLC is listed below with retail prices as of 11/16/2016. Altogether these come to $69.94 vs the $50 to buy the season pass and get them all.

  • Automatron: $9.99
  • Wasteland Workshop: $4.99
  • Far Harbor: $24.99
  • Contraptions: $4.99
  • Vault-Tec Workshop:$ 4.99
  • Nuka-World: $19.99

To break this down a bit, Wasteland Workshop, Contraptions, and the Vault-Tec Workshop DLC’s are all settlement building focused and they don’t have much or any story involved in them. Wasteland Workshop and Contraptions don’t have any story whatsoever, one adds a few small items as well as the ability to trap creatures and battle them against each other or yourself, while the other allows you to build machines to mass produce some items and it gives you the material to make rube goldberg machines with a metal bearing and some tracks. The Vault-Tec DLC does bring a bit more to the table with allowing you to build a vault and some very basic experiments, along with this comes a short questline to introduce you to the new equipment and it is a few hours of gameplay. All in all the settlement DLCs got a bad rep from the Fallout 4 community and I believe that they should have released all three of them in a single pack for $10 instead of spreading it out.

Far Harbor and Nuka-World are both large expansions with new worlds, quests, items, and characters. These two are more like the traditional Bethesda DLC releases, where they will be much larger than most DLCs and they are more of an expansion than a DLC. Both of these DLCs were made very well and arguably had better stories than the rest of the game, and they felt more like the older Fallout games than the vanilla game did, what with you solving a murder mystery for pre war robobrains or for finding weaponized nuka cola they had the wacky feel that made the Fallout series what it is today. These two are the obvious highlights of the season pass.

Automatron is the one DLC that stands alone due to the fact that there aren’t really any new areas (except indoor ones) and instead of having a bunch of stories like the larger DLCs had it just had one good story instead. With that story though it also brought along a bunch of robots you can use as followers which are enjoyable to have whether it be for combat or if you just need a pack mule.

All in all the DLC varied from great to ok and in my opinion is only worth the $50 if you do like to occasionally waste a few hours building a settlement every now and then, otherwise the price is just too steep and I would recommend waiting on a sale, or just buying the ones that you think would be good for you. To be honest it was a bit disappointing due to the fact that only two of six actually felt like true full expansion packs. They had so much story that they could have used if they had chosen to bring the Enclave back again, and allow you to either side with or fight against them they could have made a DLC the size of Far Harbor. In the end though the $30 season pass is totally worth it while the $50 season pass is a bit too expensive for most people’s taste.

Loot Crate
Fallout 4 Vault Tec DLC

Fallout 4 Vault Tec DLC

Fallout 4 Vault Tec DLC

Jason Golling

Fallout 4’s DLC is winding down, the Vault Tec DLC is the second to last planned DLC, and Nuka World is set to release before the end of this month. The Vault Tec DLC is unique because it finally lets fans build their own vault. On top of that it also has the added benefit of having a storyline with it (although it is short). Below are what I saw as the pros and cons of this new DLC

Pros:
  • Settlement items that are clean
  • You can now give your settlers pipboys
  • You can build Vault Tec structures above ground and in any settlement
  • Vault 88 has a massive cave system with many difficult fights.
  • A new quest line
Cons:
  • Some actions (such as adding windows) is very glitchy
  • The quest line is quite short

The one thing that needed to be added to the settlement building is clean settlement items. Since the release of Fallout 4 you seem to be free to do many things except for put a fresh layer of paint on your brand new house, now with the Vault Tec DLC you can do just that. There are many furniture items and even a bed that doesn’t look like it was recovered from the bottom of a lake, unlike the original textures. On top of that they also have added new Vault Tec reactors that you can use which produce much more energy than any past powersource, and to top it off they are nearly silent.

While there is only one underground location for you to build your vault, Bethesda made sure that all of the new additions to the settlement system also work above ground in any settlement, this also includes a mini vault door for above ground use. On top of all of this you can now also dress your settlers up as vault dwellers pip boy and all.

Another welcome addition to the game with this DLC is the open spaces found inside of Vault 88, while exploring you will undoubtedly find many creatures lurking in the dark. While they are based off of your level just to give you an idea I found a Mirelurk Queen surrounded by other types of Mirelurks, and in other rooms I found Deathclaws and enough Radscorpions that I ran out of mini nukes (I’m level 51 in case you were wondering).

While there were many good things about the Vault Tec DLC there have to be issues as well. For instance while making the vault above ground I had many issues where the windows would not snap into place making it quite difficult to accommodate them in the vault. Also some different vault pieces will randomly have trouble working.

Lastly I wanted to talk about the quest involved, the quest, while enjoyable, was only about one to two hours long, while that is a bit disappointing this introduces the vault experiments that you can conduct on your vault dwellers. While they are less sinister than the ones Vault Tec themselves did they still offered some interesting choices.

Rating: Buff

 

If you enjoyed any or all of the past settlement DLC’s or if you would like to see a change in how you build settlements this DLC is for you and will help hold you over until Nuka World later this month.

All in all, the Vault Tec DLC was by far the best settlement DLC for Fallout 4, not only did we get new settlement items, but we also were treated to a small questline, a new location to explore and an entirely new theme for the settlements.

Fallout 4: Walkthrough – Getting a Clue

Fallout 4: Walkthrough – Getting a Clue

Fallout 4: Walkthrough – Getting a Clue

iGeekOut

Getting a Clue is the next quest in the main storyline, and takes place immediately after finishing Unlikely Valentine. As you prepare yourself for this next quest (which is a relatively quick one) be on the lookout for these particular items and locations:

Items
  • Kellogg’s House Key
Locations:
  • Diamond City

At the end of an Unlikely Valentine you end up in Nick Valentine’s office in Diamond City, and are getting ready to have a little chat with Nick about what is going on, and why you need his help. You would think that with you having just saved him he would be more than willing to help you out with your little problem of Shaun. Instead, as you go through the dialogue options with him you will find out that the needs a little additional help from you prior to being able to help locate your missing “friend.”

Don’t be too worried or frustrated about this seeming delay though, since you find out why Nick is wanting your help so much. It turns out that Kellogg (the man that you will be looking into) has abducted some children in the past, and could be up to his old games again. Nick would like you to go with him to the house that Kellogg has, and look around. Unfortunately, when you arrive at Kellogg’s home you find it locked tight, and you can’t pick the lock unless you are at master level on your lock picking skill. Your only option is to now head over to the Mayor’s office, where you will find Piper arguing with the Mayor’s assistant, Geneva. In order to get the key that you need, you have three options to choose from: pass a charisma check with the Mayor, steal the key from the safe (while hidden by the television), or bribe Geneva (it’ll cost you 250 caps to do so).

With your key now in hand, head back to Nick Valentine at Kellogg’s house and open the door. The house is going to look fairly abandoned, and Nick will even comment on this, but don’t leave without looking around. You will find a red button under the desk which will open a secret door. When you look inside the door, you will find quite a bit of extra food, ammo, and even a few half smoked cigars that were presumably smoked by Kellogg. Be sure that you take these, as Dogmeat can potentially track Kellogg using the smell from them.

Once you head outside and show Dogmeat the cigars two things will now happen. The first is that the Reunions quest is now active, meaning that this quest is now done. Secondly, Nick will offer to be your companion if you have no other helpers (Dogmeat doesn’t count). The choice is yours, just make sure that you are ready to proceed on your way to the next quest.

E3 Bethesda Pre Conference Fallout 4

E3 Bethesda Pre Conference Fallout 4

E3 Bethesda Pre Conference Fallout 4

Jason Golling

In Bethesda’s pre conference for E3 they announced a few new DLCs coming out for Fallout 4. They seem to be following a similar formula to the previous DLC where they will be having three coming out in consecutive months, with the first coming out next week. The three DLCs are called Contraptions, Vault Tec, and Nuka World.

Contraptions

Contraptions will be the fourth released DLC for Fallout 4 coming out next week (probably on 6/21/2016 if they follow old habits). This will bring new things to the wasteland to play with, we will finally get elevators, weapon and armor racks, track kits, sorting machines, and conveyor belts. The track kits are ways that you can have a ball bearing go on a track and be able to trigger all sorts of electronic switches or traps and whatever else that you might want. The sorting machines sort your junk so you don’t have to, then the conveyor belts will carry it to whatever room you are filling with teddy bears, and glue.

Vault Tec

Bethesda is finally giving us a chance to build our own vault starting this July! We don’t have much information on it yet, however it looks like you will be able to dig into certain areas and excavate deeper and deeper into the world, although be wary as you will be finding radscorpions and possibly other creatures underground. On top of that it looks like you will be able to have many different people wearing your vault tec jumpsuits while they are both fighting raiders that make it in and while you experiment on them (as a psychopath would).

Nuka World

Finally, the largest of these three additions (it would seem) Nuka World is a Nuka Cola themed amusement park that looks to have a vibrant atmosphere and it also looks to be another large expansion (fingers crossed it is as good as Far Harbor). In the short segment of the video that we get to see about it we can see that there is a full sized park as well as a few interesting things such as the Nuka Cola dressed protectron. This expansion will be the sixth expansion to Fallout 4 and it will be released in August of this year.

All in all these new expansions seem to continue with the same pattern that Bethesda released previously, and this also begs the question if this will be the last grouping of Fallout 4 DLC or if they will continue making more over the next few months. Below is the Fallout 4 DLC announcement video. After the DLC is shown it will then show the new Skyrim Special Edition and the Fallout Shelter additions.

Fallout 4: Walkthrough – Unlikely Valentine

Fallout 4: Walkthrough – Unlikely Valentine

Fallout 4: Walkthrough – Unlikely Valentine

iGeekOut

It looks like you will need to take a slight side trip to save Nick Valentine in order to actually get your revenge on Shaun. Thus begins Unlikely Valentine, the next quest in the Fallout 4 main story line. As you are going through the quest pay special attention to the following items and locations:

Items
  • Speech Bobblehead
  • Astoundingly Awesome Tales
  • Various Weapons
Locations
  • Diamond City
  • Vault 114

After you talked with Nick’s secretary at the end of Jewel of the Commonwealth a new location should have popped up on your Pip-Boy tracker. This location is to the northeast of where you are currently at, and is actually located near Boston Commons, specifically the Park Street Station. Be careful as you enter this station since there will be a ton of enemies inside. all called…the Triggermen.

When you enter the station be sure that you head left. If you look to the door that is near the terminal you will be able to pick the door, and go on a looting spree for all kinds of goodies and stuff. Once you are done, continue on the path though you will want to be careful since the path is blocked with a ton of Triggermen. Proceed with caution, using tactical movements, to avoid getting flanked and surrounded by the Triggermen by going forward too fast. After you have secured the room, feel free to go back the way that you came so that you can go down the tunnel on the left-hand side of the room (which is the far side from where you entered). Down this passage you will also find a safe that you can pick to get some goodies.

After doing a bit of exploring down the tunnel, return to the platform and head towards the corner that is farthest from the stairs. These stairs will lead you down to Vault 114, and where you will need to head into next so that you can save Nick Valentine. You should be able to easily enter the vault with the help of your Pip-Boy. Once again, proceed with caution since this is an area that has a Triggerman behind virtually every turn. Keep your eyes open since you will be crawling through a Vault and they tend to have LOTS of goodies that you can grab. You may want to make sure that you have plenty of space in your inventory to ensure that you can take everything that you can.

When you get into the room, take a careful look around since there are two things that you will want to grab. The first is the Speech Bobblehead, and the second is the Astoundingly Awesome Tales book. Once you have these in hand, save your game. You are about to enter a series of rather intense firefights. As any veteran player of the Fallout series can tell you: the nastier the firefight, the more likely that the game will have a glitch. Follow Nick Valentine, and fight your way out of Vault 114. Even when you get to the entrance, you still have at least one fight left, this time with Skinny and his crew.

You basically have three options here, one diplomatic (you will need to have a high Charisma to pass this one), leave before Skinny counts to 10 (though you will leave Nick doing this), or of course fight your way out. If you do fight your way out you will want to start off with an area effect weapon (i.e., a fire bomb or grenade). Once you are done with the firefight, head topside to the Park Street Station, and wait for Valentine. When he arrives, you can simply follow him back to his office (which is located in Diamond City) and get ready to start the next quest: Getting a Clue.

Fallout 4: Walkthrough – Jewel of the Commonwealth

Fallout 4: Walkthrough – Jewel of the Commonwealth

Fallout 4: Walkthrough – Jewel of the Commonwealth

iGeekOut

Jewel of the Commonwealth is the third official quest of the Main Story. Primarily, the purpose of this quest is to really introduce you to new characters and locations that will be playing a larger role in later on. As such, you will want to keep an eye out for these people and locations.

People:
  • Piper
  • Mayor McDonough
  • Nick Valentine’s Secretary
Locations:
  • Diamond City

Considering how far away Diamond City is from Sanctuary, you may want to seriously consider holding off on traveling there until you have leveled up several times. This will allow you to have a better chance of surviving the various Raiders, Ghouls, Creepy Crawlies, and the various other Nasties that you will run into. If you have been following these quests in order, then you just ran into a Deathclaw in When Freedom Calls, and just how tough of an opponent that was. If you are determined to head out to Diamond City, and level up along the way, be sure to save frequently along the way, or you will find yourself getting rather frustrated. Diamond City is roughly to the Southeast of Sanctuary.

After you have finally made it to the outer limits of Diamond City you get the pleasure of meeting another new friend named Piper. Looks like this intrepid reporter is trying to get into Diamond City without too much success. Part of your task is to help get her bluff her way into the city, so you really need to make sure that your charisma is up. Be prepared to meet the mayor of Diamond City as well to help pull off the con. Once you are successful Piper will extend an invitation for you to come over to her office, which will kick off a Secondary Quest (Story of the Century).

While you are talking to Mayor McDonough, one of your conversation options should be to bring up that you are looking for Shaun. When you mention this, you will find out that Nick Valentine is a local private detective who should be able to help you out. However, if the topic doesn’t come up in the course of conversation, you will end up needing to wander around until you can either find someone who will mention him to you (which means talking to people) or wandering around. It’s actually rather easy to tell if you have found Nick’s office or not since he has a pretty pink sign out in front as a play-off of his name. Either option will work, though it will take longer than you may like.

Once you have finally found the office simply go in and start talking. Unfortunately, it looks like Nick is not available since he has been kidnapped. If you are ready, you can proceed to start the next quest at this time (Unlikely Valentine). Just be aware that this next quest will involve quite a bit of fighting, so you may want to level up prior to starting.

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