11 Must-Play Classic RPGs!

11 Must-Play Classic RPGs!

11 Must-Play Classic RPGs!

Jonathan Jagmin

I’ve always been a little clumsy, with my hands in particular.  I once sawed through my finger, almost to the bone, while trimming the fat off of a steak.  It was not a fun night.  This manual clumsiness of mine has always made action-oriented videogames a bit of a chore for me.  I get frustrated, and wind up putting them down.  As a child, I never made it very far into the regular crop of Marios and Zeldas, due to this lack of dexterity.  When at the age of eight I discovered RPGs, I felt like I had finally found my place in videogaming.  Here was a genre that didn’t require speed and precision, that focused on strategy, story, music and art.  I could take my time, smell the roses a bit.  Over the years, I have maintained a healthy appreciation for the genre, and have developed a significant history of experience with the game. I’d like to share this experience with you, in recommending eleven of what I would consider to be absolute must-play classic RPGs.

One caveat: who wants to sit here and just read the typical, popular entries on a list like this?  I like to keep things fresh and interesting, so I’ll be avoiding the major obvious titles like Final Fantasy VII or Chrono Trigger.  This list will dig just a little deeper into the b-sides of the genre.  Onward!

EarthBound

Let us begin with my absolute favorite videogame of all time, EarthBound.  Released in 1995 on the Super NES, EarthBound is what I would consider the Big Lebowski of RPGs.  It doesn’t strike the right chords with everyone, not even most.  But the ones that do find a sense of kinship with the game invariably become devoted fans.  Why is this?  The game is just charming as hell.  Ness, the hero, and his three companions traverse a world based heavily on 1990’s America, filled with video arcades and pizza parlors.  The writing is some of the cleverest I’ve encountered in a videogame, offering a massive cast of NPCs who don’t just rattle off plot-related or quest-oriented dialogue.  Speaking to most random inhabitants of the world nets you humorous, philosophical, strange and upsetting musings that have nothing necessarily to do with the immediate story.  The music is simply wonderful, offering a grand spectrum of emotion, from whimsical to terrifying, and taking a lot of inspiration from the Beatles.  The game is a truly lovable trip through a colorful, humorous world with more character and style than the vast majority of videogames entirely.

Uncharted Waters: New Horizons

Few things in this world bring me more joy than the Golden Age of Piracy and the Age of Exloration.  Wooden ships cruising through the waves, flintlock pistols and cutlasses at the ready, cannons booming in the night.  In Uncharted Waters: New Horizons, we get not just old-school RPG charm and mechanics, but a piratey theme on top of it!  The player chooses one of several different heroes to play as, from the intrepid young explorer Joao Franco seeking the lost city of Atlantis, to cutthroat pirate captain Catalina Erantzo on her quest for vengeance.  Learn trade routes and make a fortune as a merchant, uncover every corner of the colossal world map, master the arts of naval and melee combat, manage and command an entire fleet of ships.  For the pirate enthusiast, there are few games that offer the depth and atmosphere of New Horizons.

SoulBlazer

I had a bit of a struggle with this one, choosing between SoulBlazer and Illusion of Gaia.  I love both games, dearly, but for me there’s just something a little more special about SoulBlazer.  I’ve had an affinity for Enix/Quintet’s games ever since the original Actraiser, and this game is probably my favorite of the bunch.  In typical Quintet fashion, you are a heavenly warrior sent to Earth to revive its lost civilization after a demon destroys mankind.  The thing about the game that has always stuck with me is the strange sense of eerieness that pervades it.  Entering into a new town, the player finds it barren and in need of your heroics to release its people and structures from demonic captivity.  However, more and more of the often depressing backstory reveals itself the more of the world the hero saves.  Throw in some weirdly off-putting dungeons, like the living painting from world 1, or the miniature village from world 5, and you get a game that will haunt you subtlely for years to come.

Shadowrun

A stark departure from most of the other entries on this list, but still one I would consider an absolute classic.  Shadowrun is a mid-90’s adaptation of the popular cyberpunk pencil and paper RPG of the same name.  Jake Armitage, the recent survivor of an assassination, has no memory of his life prior to waking up in the morgue.  He must investigate a dark and foreboding future world, where man, magic and machine have collided, and where someone wants him dead.  The player makes use of firearms, cyberware technology and magic to combat foes, steal guarded corporate secrets and discover the truth behind the hero’s botched demise.  Dark streets painted by overhead lamps, chaotic industrial nightclubs, and looming chrome skyscrapers form the twisted urban labyrinth that Jake must navigate.  Or die trying to.  Again.

Xenogears

Who doesn’t love giant robots?  The worst kind of people, that’s who.  Xenogears is an RPG heavily inspired by anime concepts and aesthetics.  Massive humanoid battle mechs, called Gears, are central to the plot and the world of Xenogears.  This engrossing story incites some deep discussion on the nature of God and religion, technology, the frailty of the human psyche, the harshness of societal strata and so much more.  This tale confronts you with difficult and unpleasant concepts, and doesn’t like to pull its punches in doing so.  People die brutally, entire populations are used as chess pieces in grand schemes, innocents are slaughtered thoughtlessly simply because of their beliefs or social standing.  Xenogears features one of the most gripping, cruel, heartbreaking and triumphant stories in all of gaming.  Plus, huge robots!

Suikoden II

Few classic RPGs manage to evoke the scale and desperation of war like Suikoden II.  Where most of its contemporaries habitually tell stories of a small band of heroes struggling against a singular villain, or a patently evil empire, Suikoden II tasks the player with building an army, and uniting a fractured land to wage honest-to-God war on an invading nation.  This isn’t a simple matter of black and white, either.  The hero and his immediate companions are nationals of the invading empire, and as such, it paints a somewhat blurry picture of right and wrong.  As the hero builds his army, so does he expand his stronghold.  Early in the game, the player stakes claim to an abandoned castle, which fills with people, soldiers and facilities like shops and minigames as he acquires new members of his army.  Childhood friends meet on the battefield, trusted companions are lost to the sword, and a wave of atrocities spurs you to the defense of the innocent as the land is conquered piece by piece.

Vagrant Story

Not all RPGs feature youthful heroes with mystical swords, traversing green plains and distant kingdoms.  Some burrow into the darkness, into grim scenarios and bloodied hands.  In Vagrant Story, Riskbreaker Ashley Riot is tasked with exploring the ancient abandoned city of Lea Monde in pursuit of a villainous cult leader and his highborn hostage.  In the gloomy catacombs and shadowed caverns of the city’s underbelly, all Ashley can rely upon are his wits, skills and weapons.  Much of the game focuses on intensely-detailed equipment crafting, offering a puzzling but deeply satisfying support system.  Combat plays out in a mixture of real time and turn based combat, leveraging your stats, weapon durability and the mounting risks of violence against one another.  Vagrant Story is not only a difficult game to play, but a difficult game to understand, which makes it peerlessly cathartic when it all finally clicks and the adventure’s myriad secrets are laid bare.

Legend of Mana

Nowadays, modern RPGs tend to lean in a more open-ended direction.  Rather than linear narratives that take up 80% of the main game, most RPGs these days opt for shorter main quests, massive numbers of sidequests, and a lot of free roaming exploration tying it all together.  Surprisingly enough, this was something that Legend of Mana implemented a decade and a half ago.  Over seventy quests make up the bulk of the game, from humorous one-offs to mutli-quest stories that tug at the heartstrings.  At the center of it all, the game’s hero is working towards the full restoration of a once-ravaged world, while helping the people as much as he can in the process.  Gorgeous, colorful environments with a hand-painted style build this fantastical world, while odd and memorable characters drive their own individual stories.  Legend of Mana is a game to get completely lost in, and make you love every second of the wandering.

Star Ocean: The Second Story

Most of the time, these old RPGs offer fifty to seventy hours of gameplay, one or two endings, and a fairly linear recruitment and skill system.  Star Ocean: The Second Story offers closer to one hundred hours of gameplay, a branching recruitment system, an absolutely massive skill system, and a staggering eighty-six possible endings.  To put it plainly, Second Story is colossal, especially for an original PlayStation game.  Though the game is technically set in a sci-fi universe, our own distant future to be precise, the adventure primarily takes place in medieval-inspired environments with swords and magic abounding.  Individual characters in your party can learn any number out of dozens of skills like Cooking, Writing, Sculpting and so forth, which can be used for crafting and can increase stats or make battle abilities more useful.  Definitely a game for the RPG fan who likes to tinker.

Chrono Cross

Now, I did say I’d be trying to avoid the big obvious entries like Chrono Trigger, but I can’t help but show respect to one of my favorite videogames of all time, Chrono Cross.  Though it is a sequel to Trigger, Chrono Cross bears very little in common with its predecessor.  This game tells the story of Serge, a teenage boy living in a coastal fishing town who is suddenly pulled into an alternate world; a world in which he died as a child.  As Serge attempts to discover his path home, he is pursued by a demi-human named Lynx, who draws Serge into a complex adventure involving time travel, destroyed futures, elemental dragons, and the unrelenting will of Fate.  The gorgeous color palette and crisp visuals paint a vivid tropical environment, with pirate ships and towns made out of coral structures.  Though oft-maligned in favor of its older sibling, Chrono Cross is in my opinion the superior game.  It possesses a vibrancy and sense of mystery that few games of its era can touch.

Valkyrie Profile

Our final entry focuses on one of the richest and most powerful pieces of mythology in history: the norse legend of Ragnarok.  Valkyrie Profile casts the player in the role of the Valkyrie Lenneth, emissary of Odin, scouring Midgard for soldiers worthy enough to fight on the Allfather’s behalf and become the noble Einherjar.  Lenneth witnesses these warriors’ final moments before death, recruiting them shortly thereafter and helping them resolve their final earthly conflicts.  As the clock ticks down to Ragnarok, the battle at the end of the world, Lenneth must recruit and send as many Einherjar to the front lines as possible.  The fate of the gods lies in her hands.  Featuring a dark, relentless story populated by grim and violent characters, Valkyrie Profile is quite possibly the harshest game on our list, in terms of tone and atmosphere.  Why not accept the challenge, if you believe yourself worthy?

Villains Vault – Roy Batty

Villains Vault – Roy Batty

Villains Vault - Roy Batty

Name –

Roy Batty

Alias –
  • Nexus-6
 Powers –
  • Superhuman strength, endurance and pain resistance
  • Superior combat prowess
Arch Enemy –
Bio –

Born into a brief life of servitude, Roy Batty had seen and experienced more in his four year of existence than most.  He witnessed attack ships on fire off the shoulder of Orion. He watched C-beams glitter in the dark near the Tannhäuser Gate.  And despite all his efforts, his memories were lost like tears in the rain.

Roy Batty was a Nexus-6 Replicant, created by the Tyrell Corporation.  He, specifically, was created with combat prowess and intellect in mind, sporting top stats in both categories.  At the time of the events of Blade Runner, he was three years and ten months old.  Nexus-6 Replicants were created with a four-year lifespan, to compensate for the inclusion of memories and emotions in these newer models.  As such, Roy’s mission became to obtain extended life for himself and his other Nexus-6 companions.  After leaving a trail of carnage and corpses in his wake, Roy was eventually defeated by his own internal clock, and passed away mere moments after opening his soul to his opponent, Rick Deckard.  A formidable threat, racing against prescribed death.

Further Reading/Viewing –
  • Blade Runner (1982 film)
The Legend of Zelda: Breath of the Wild Impressions

The Legend of Zelda: Breath of the Wild Impressions

The Legend of Zelda: Breath of the Wild Impressions

Jonathan Jagmin

First revealed briefly in 2014, the latest console installment of the Zelda franchise titled Breath of the Wild, has finally been fully unveiled to the public.  Fans have waited with intense eagerness and speculation as to the game’s details has been running rampant.  While there is undoubtedtly more to discover, this first trailer for the game reveals substantially more than we knew beforehand.

The first and most obvious thing to note about the footage we’ve seen is the absolutely colossal world on display.  Grasslands forests, deserts, mountains, tropics and arctic environments are all on display, and each appears to be massive.  The world is a sea of rolling hills, craggy peaks, rivers, lakes, cliffs and ruins.  Judging by what little we’ve seen, I would say the world in Breath of the Wild could be as larger or larger than what we’ve already seen on the Wii U in Xenoblade Chronicles X, which featured a world larger than Skyrim, Witcher 3 and Fallout 4 combined.

The next most obvious conclusion to draw is the sheer amount of gameplay variety and activities that can be engaged in.  The game appears to follow a core concept of wilderness survival and exploration, and Link’s displayed tools and abilities definitely seem to flow naturally into this concept.

In the trailer we see Link soaring over a vast forest, utilizing a glider-like device which harkens back to the Deku Leaf from Wind Waker.  Not only does Link ride horses once again, but he appears to be capable of capturing and taming them.  Does this indicate a possible mortality or feeding system for his mounts?  A possible breeding system?  Link is also shown scaling massive cliffs, climbing trees and the walls of a giant temple or ruin of sorts.  Clearly, vertical exploration will be a key component of this game, certainly indicating a future importance for the classic Hookshot item.

Another intriguing element of the game is what appears to be multifaceted usage of Link’s various tools.  We can see obviously, an axe and spear have been added to his collection of items, and can be used for combat in substitution of his sword.  However, what is interesting is that Link is shown using the same axe to chop down trees, and diving into a lake with the spear in hand.  Could this be a hint at a new option for spear-fishing in the game?  Link’s classic bow item is always a great tool for puzzle-solving and long-range combat.  However it’s also shown here to have its uses in hunting boar, and presumably other wild game as well, such as the elk and birds shown in the trailer.

We also get a few glimpses of other new activities and options available to Link, such as setting wildfires, cooking food (presumably meat obtained from hunting), and using traps to foil his enemies like rolling boulders downhill or shooting down beehives to confuse and panic enemy monsters.  Link also appears to carry a book or stone tablet item of some sort which allows his to manipulate the world around him, or conjure items out of thin air.  And my God, can we talk about Link wearing sets of armor in the game?  I think this definitely indicates an element of strategy, where being practically nude is advantageous for swimming and fishing, wearing the basic tunic is best for exploration and traversal, and the armor is ideal for combat.

Finally, the trailer closes on an epic shot of the Master Sword, lying at rest in the forest.  Based on the setting and dilapidated appearance of the sword, my guess is that this game will take place after A Link to the Past, and quite some time after at that.  I’m hoping the aged condition of the sword means Link won’t actually be using it in the game, and maybe simply viewing the weapon as a holy relic of sorts instead.

Regardless of speculation and missing information, The Legend of Zelda: Breath of the Wild is clearly a game to keep our eyes on.  March 2017 is the projected release date, and it can’t come soon enough!

Hall of Heroes – Rick Deckard

Hall of Heroes – Rick Deckard

Hall of Heroes - Rick Deckard

Name –

Rick Deckard

Alias –
  • Blade Runner
Powers –
  • Superior logic and detective skills
  • Advanced tools and weaponry
Arch Enemy –

Roy Batty

Bio –

The dystopian future of Los Angeles in 2019 requires a hardened edge and sharpened senses.  A future wherein human-like androids, called Replicants, are outlawed on Earth but still attempt to cross into forbidden territory regularly.  Stemming this tide of dangerous immigration are the Blade Runners, highly skilled police officers who use superior cunning, intellect and technology to track and “retire” their synthetic targets.  Rick Deckard is widely known as one of the best among this fraternity, highly valued and praised for his skills and experience.

Utilizing his PKD Detective Special handgun, the Voight-Kampff Machine, flight-capable police “spinner” vehicle and numerous other tools of the trade, Deckard shows considerable success in the specialized field of Replicant hunting.  In the film, Blade Runner, Deckard is brought out of retirement to hunt a quartet of violent Replicants who have infiltrated Earth in the search for extended life.  Through numerous trials and obstacles, he hunts and witnesses the deaths of all four, culminating in the demise of their leader, Roy Batty.

A question long-plaguing the minds of fans, and possibly Deckard himself, is the ambiguous nature of his own humanity.  His dreams of unicorns, and the mysterious rival Blade Runner, Gaff, subtlely hinting that he is aware of these dreams, throws suspicion onto Deckard’s origins.  Is he a particularly gifted human detective and hunter, or is he so superb at his job because he was made to be so by a creator’s hands?  Does Deckard hunt alien enemies, or does he unknowingly slaughter his own kind?  The answer may never be clear.

 

Further Reading/Viewing –
  • Blade Runner (1982 film)
  • Do Androids Dream of Electric Sheep? (1968 novel)
  • Blade Runner (1997 PC game)
  • Soldier (1998 spin-off film)
Xenoblade Chronicles X Review

Xenoblade Chronicles X Review

Xenoblade Chronicles X Review

Jonathan Jagmin
Pros –
  • Massive alien world to explore
  • Deep combat and character-building systems
  • Extensive questing with numerous plot-lines
  • Epic story filled with mystery and sci-fi action
Cons –
  • Numerous complex game systems with little to no tutorials
  • Music is a mixed bag, can be an acquired taste
  • Menu text is frustratingly small

Once upon a time, Nintendo offered the premier home platform for epic RPG experiences.  Square, Enix, Capcom and numerous others offered massive adventures filled with dragons, magic, technology, evil empires and heroic quests.  All of this changed when Sony introduced the Playstation in 1995, and Nintendo forfeited most of their RPG kingdom to the newcomer rival.  However, in the years since, there have usually been at least a handful of good-to-excellent RPG titles to be found on Nintendo’s hardware each generation.  For the Wii U, Nintendo’s current-gen console, Xenoblade Chronicles X is the standout RPG offering.

Xenoblade X tells the story of mankind’s desperate struggle for survival on an unknown planet.  After Earth is caught in the crossfire between two warring alien races, and is subsequently destroyed in the process, the remnants of humanity flee into space to find a new homeworld.  Unexpectedly crashing onto an uncharted world, the survivors are forced to make this new land their home.  They call this planet Mira, and set about the task of exploring and settling its vast horizons.  The player takes on the role of a member of BLADE, the quasi-military organization established for accomplishing this lofty goal.  This character is not the grand savior of mankind, wielding a legendary sword.  He or she is just another of the thousands of men and women fighting for humanity’s survival, and it makes the struggle so much more tangible.

The main bulk of the story plays out during a series of around a dozen main Story Missions, each one advancing the overarching plot significantly.  Each Story Mission adds a new mysterious layer to the overall puzzle, prompting the player forward naturally, by way of curiosity.  While the Story Missions focus on the grand narrative, most of the character development and relationship building is kept to optional Affinity Missions, of which there are several dozen.  Together, both of these mission types paint a powerful and moving picture of man’s struggle to adapt to a new environment, to come to terms with its vulnerability, to press forward in the face of overwhelming odds.  Though the narrative is fractured and certainly not presented in typical Japanese RPG style, it’s still a powerful story to watch and experience.

As the story progresses, the player travels to the five massive regions of Mira, ranging from the grasslands of Primordia with its strange sickle-like outcroppings of rock, to the colossal desert of Oblivia and its gargantuan stone rings reaching into the sky.  Each of these zones is breathtaking in size, scope and artistic vision, with incredible vistas, rolling plains, towering mountains and all manner of alien formations and natural structures to admire.  Altogether, according to Nintendo World Report, the entire available world of Mira is larger than the worlds of Skyrim, Fallout 4 and Witcher 3 combined, all with no load times or transition screens.  Traversing these lands is a massive undertaking on foot, but around the thirty hour mark of the game the player can obtain a Skell, a massive bipedal battle mech, which changes the exploration significantly.  These huge robots can cover far greater distances per stride than a regular human, and they have the option to transform into a vehicle mode which increases that travel speed immensely.  Eventually, the player can unlock the option for Skell flight, opening up every corner of the world to the intrepid adventurer.

Make no mistake about it, exploration is the name of the game in Xenoblade Chronicles X.  Mapping and discovering every corner of the world is of paramount importance to both the story and the gameplay, and there are numerous systems in place to enhance and expand on this.  FrontierNav for example, is BLADE’s mapping tool and as the player explores Mira, they have the opportunity to place probes at various probe sites which expand the range and reported details of FrontierNav’s display.  The player’s network of probes is utilized for purposes of navigation, resource mining, revenue and combat assistance, and it presents an interesting challenge in strategy, resource management and organization.

Combat is an equally deep experience, and can seem rather daunting at first.  Battles take place in real time, the player controlling a single character while the CPU controls up to three teammates.  Companion AI works well for the most part, making normally intelligent decisions and rarely creating unnecessary complications.  The player character will automatically execute standard attacks, while a bar of cooldown-based “Arts” along the bottom of the screen is used to overpower and outmaneuver foes.  The combat, alongside the tied-in Class, Arts, Skills and Gear systems offers a staggering number of options and a seemingly bottomless well of depth.  The amount of customization and freedom in combat and character building is truly incredible.

Put plainly, Xenoblade Chronicles X is just a massive game.  In addition to the colossal world and dizzying number of combat and character options available, the game also has a tremendous amount of quest content to offer.  I spent just over one-hundred hours with the game when I finally decided it was time to put it down.  Had I kept going, I could have easily added another fifty to one-hundred additional hours to my playtime, through questing, exploration and character building.  Not to mention the options and freedom opened up by the game’s Skells, which offer entirely new levels of customization and combat tactics.  The game just doesn’t stop giving you things to explore, analyze or play with.

However, this does highlight a couple of concerns about the game.  First, of the systems I’ve described, and the others that I haven’t gone into detail over, there is a prevailing issue of feeling overwhelmed.  The problem most seem to have is the lack of tutorials or in-game references to draw upon in order to learn these complex systems in the first place.  For many, this could be a major issue.  For me personally, I love delving into cryptic or under-demonstrated game systems and figuring things out for myself.  Second, a lot of time is spent in menus in this game.  With all of the customization and tactical options available to the player, that conclusion is a given.  However, a major indisputable issue reveals itself in that the text size in a lot of the menus is frustratingly small.  Not illegible, but definitely uncomfortable.  With time, one can easily become accustomed to this issue and work beyond it.  However, it is a clear-cut problem nonetheless.  One final item to address is the music, quite possibly the most heavily-divisive element of the game.  I personally find the soundtrack to be eclectic, epic, sweeping, heartfelt and genuine all at the same time.  It fits the atmosphere of the game perfectly.  Many, however, take issue with some of the more frequently heard themes in the game.  The main combat track, “Black Tar”, is one such example, as are the day and night themes for the city of New Los Angeles.  Some hate these songs, I have grown to love them.  The music is at best truly inspired, and at worst an acquired taste.

Who should play this? VIDEO GAME BUFFS

 

Xenoblade Chronicles X is a truly impressive experience.  It offers a massive, gorgeous world to explore, a dizzying web of systems to immerse oneself in, an epic and mysterious story, and it has giant freaking robots you can ride around in.  What issues it has are primarily going to be left to the taste of the individual player, but as a whole I’d say it’s generally too big and too complex for just anybody to play.  Anyone who considers themselves a video game nerd or a hardcore fan of the hobby in general owes it to themselves to give the game a shot.  Get lost in the wilds of Mira.  Get lost in Xenoblade Chronicles X.

 

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