Five of the Most Annoying Things in Video Games

Jason Golling

Video Games are great and can be loads of fun, but do you ever have a moment when something in the game is just super annoying? Here are five of the most annoying things that video games put us through. 

One of the most annoying things that I have found in games in when they get lazy with the boundaries of the game, what I mean by this is when you see something that looks interesting and you want to go and check it out, but when you walk towards it you hit an invisible wall that stops you from going forward. Even worse is when (in Batman for instance) you want to go down a hallway, but there is crime scene tape crossing the hallway. It just makes you wonder if Batman is actually as good at fighting as everyone has lead you to believe.

Don’t you just love it when you are driving your car down the road slamming into trees, light poles, other cars, and whatever else dared to be in the way of your car, and then you accidentally flip the car, you may think oh that’s no biggie I can just hit it with another car and make it flip back over right? No you are horribly wrong, anyone who knows anything about cars knows that you have about 2-5 seconds before your car sets on fire and another few seconds before it explodes into a giant fireball. Another example of cars blowing up easily is shown to us plainly in Just Cause 3, you can slam your car into anything and it is near invincible, however if you are about to hit something and then you bail out the car will obviously explode on impact into a disproportionately sized explosion.

Everyone who has ever played Mario or Zelda knows that the water level has been added to the game just to spite your existence. I mean you can imagine the thought process that the game makers had while making these levels. “What would happen if we made a level that is super hard just to make people mad, should we add water to make everything (except the enemies) slower or should we make them trudge through a ridiculous water themed puzzle”. This is why we have trust issues with water in videogames (this and the slaughterfish in Morrowind).

Another thing that game makers must think that we love is when they have us talk to the main bad guy at the very beginning when we could easily kill him and then just let him walk away. I mean who in their right mind wouldn’t let this rich evil mastermind just fly away in his chopper to go and terrorize people. I mean it’s not like we could have just shot him the the face with the loaded gun on our hip or stab him with that knife that we brought here for that very purpose. I’m looking at you Modern Warfare 2

And I’m sure that all of us just love it when the game will not let us do anything except exactly what they want us to do. I mean it’s not like any of us actually wanted to look around and see any cool things or be able to make choices in the games we play, that’s crazy talk. Another thing that I’m sure that we all love is when you have multiple choices of things to say and then no matter what you say you will yield the same response from them without any change to what would have happened, I’m looking at you Fallout 4.


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